Showing posts with label Design Systems. Show all posts
Showing posts with label Design Systems. Show all posts
Wednesday, August 31, 2016
Tuesday, August 23, 2016
The Brand Gap reading
These most important lesson of the reading can be found in the introduction. Clearly establishing exactly what a brand is: Brand is not a logo, corporate identity nor a product. It’s a gut feeling.
A brand is defined by the individuals, so there are endless versions of the brand depending on the individual response to the brand. To some Nike may be the ultimate reflection of every positive aspect of their athletic lifestyle, but to others it may represent conformity as they see the product being used outside of sports, purely as a fashion statement.
Gut feelings can be more persuasive than facts. (Let's not forget George W. Bush, the president everyone wanted to have a beer with)
Although it is not a trend that I condone, consumers are increasingly relying on their gut feeling when buying products, mainly due to the large selection of competitive products. In the cereal aisle you can find upwards of a hundred different brands to choose from, and this is a problem for the consumer and an advantage for the various companies selling cereal. In this landscape of cereal boxes even the most educated customer cannot effectively compare the factual qualities of each product, but instead must resort to using their gut feeling to make a quick decision just to make it to the next aisle.
As a consumer who strives to spend his money on the highest quality products, while keeping an eye on the cost (a cost that is reflected in the quality of the product and not its advertising campaign), this is extremely irritating because it makes the assessment of a given product much harder and time consuming. But from the point of view of a designer and brand strategist, forcing the consumer to decide solely on their gut feeling is a tremendously persuasive advantage.
Although as designers we cannot entirely control the perception of our brand in the public’s eye, we do have the advantage of having the first move. In the dialogue between producers and consumers, the producers will always have the advantage of being able to control their first impression.
Monday, August 22, 2016
Brand Research
Chrome Industries
Problem Statement: Currently messenger bags are not built to withstand the elements cyclists encounter in their daily activities.
Mission: Create bombproof cycling accessories
Vision: Create a line of products made out of the best materials and designs available
Vision: Create a line of products made out of the best materials and designs available
MOO
Problem Statement: Online business cards services lack in quality and customizability
Mission: Create a simple service to create unique and out-standing business cards
Vision: Create a service that only uses quality materials and a simple editing tool
Vision: Create a service that only uses quality materials and a simple editing tool
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